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1. Stock-A-Nova Location based RFID/GPS enabled stock market exchange game Stock-A-Nova locative game development for the RFID and GPS enabled PDAs. Stock-A-Nova is one of the new groundbreaking game systems which uses RFID technologies for gaming purposes. STOCK-A-NOVA is a location based stock market exchange game with primary goals to analyze, scan and rediscover financial and economical realm of postindustrial cities initiated by everyday consumers. It uses RFID tagged stickers as offering products, which will be handed from STOCK-A-NOVA headquarters’ tent to random people passing by.
2. Art Mapping is the long term project that will provide needed information for the young artists and cultural scene in region, with the focus on critical aspects, openness and transparency of work in cultural sphere. In the first phase focus will be on the art scene of Serbia and Montenegro. In the second, future phase focus will be on mapping the artistic infrastructure of the region of Southeast Europe. Idea The main obstacle for young artists today is finding the ways to present, finance, and promote their work of art. Local cultural infrastructures are often closed for wider public and not prepared for young innovative ideas and projects. Also beside basic information, there are no information about how artistic infrastructure works. Who is working with whom, what is their level of collaboration, their capacities, openness, and what is their communication with international scene? Project Art Mapping is the project that critically engages and defines the cultural scene and infrastructure. The map that will be produced will be easy to use and navigate and it will for the first time reveal connections between the institutions, show the actual volume of their communication and show their communication with artists and art scene. It will be valuable source for all artists and participants in cultural life with emphasis on young creative artists, individuals and organization. The project engages NGO sector and public cultural institutions such are Museum of contemporary art Novi Sad and Academy of Arts Novi Sad. Their willingness to openly cooperate on this project opens potential for emerging and innovative artistic scene to open the doors of mainstream cultural infrastructure.
3.Game Culture / The world of digital games in contemporary art and culture
exhibition / workshop / symposium
04.10. – 25.11.2007 Museum of Contemporary Art Vojvodina in Novi Sad
02.12. - 23.12.2007 Museum of Contemporary Art Belgrade
Producer:
Institute for Flexible Culture and Technologies – Napon, Novi Sad
Coproducers:
Museum of Contemporary Art Vojvodina
New Media Center_kuda.org, Novi Sad
Game Culture is the project / research about current state of game culture. It will use trans-disciplinary approach to game culture phenomena to explore economical, social and cultural aspects of games. Game World will investigate possibilities for creative and educational use of computer games and its social 4. Ludex Open Source Game Operating System. Launching and working on an open source game operating system, which will engage programmers and developers to start open source programming communities. Thanks to its expansion, computer games have become omnipresent phenomenon, the medium equal to other electronic media such as television, radio and Internet. The artists today use computer games and new media for their creative work. Computer games are becoming new medium for the art practice, while art practice, more precisely computer games genre, constitutes in the present. Special characteristics of these games are immateriality and complexity because they often implicate animation, graphics, sound and algorithm. The Project Game Cultures is dedicated to video and computer games and the crucial role they play in today’s digital culture. The fields affected by digital games have multiplied, forming a platform with numerous applications in different areas of reality: Within the last years the game industry has outsold cinema production while the hardware and software production companies develop their products according to videogame’s specifications and requirements. At the same time, videogames are a precious tool of education for various ages as well as an important new medium of creation with multiple possibilities for artists. And while academic departments on game design and theory are being established all over the world, the sectors of sociology and psychology are more and more occupied with the new social and individual conditions arising in the 'game era’'. The project creates itself in the light of increasing social problem of aggression and violence among youth. Sociologists, psychologists, pedagogues and different researchers in the domain of social structures are analyzing the influence of digital games on this violent behavior, while it needs wider social support and public opinion to take part in solving this acute problem. In this context multicultural Vojvodina exists as very delicate area, concerning the intention of many computer games based on particular stereotypes that often promote expansion of national, race and religious hatred, homophobia and xenophobia.
The Exhibition: Contemporary art production of 21. century in the area of digital games / 20 most significant international works in the medium of video and digital game exhibited in well-known international shows of interactive digital arts
The Symposium: Computer game culture and contemporary society / Politics of identity and ideology / Militarism in games / Independent game developers and publishers / Open source and free software games / Critical game culture
The Workshop: Production of computer games with the tool based on open source and free software
4. Do we know something about contemporary (arts and culture in) Kosovo?
exhibition / lecture / panel discussion
June 2007. Museum of Contemporary Art of Vojvodina, Novi Sad
Kontekst Gallery, Belgrade
Curators and organizers: Ivana Marjanovic (Kontekst Gallery), Vida Knezevic (Kontekst Gallery), Gordana Nikolic (Institute for flexible culture and technologies – Napon, Novi Sad, Museum of Contemporary Arts Novi Sad) and Kristian Lukic (Institute for flexible culture and technologies – Napon, Novi Sad, Museum of Contemporary Arts Novi Sad)
Producer:
Kontekst Gallery, Belgrade
Institute for flexible culture and technologies – Napon
Co producer:
Museum of Contemporary Arts Novi Sad.
Participants (artists and cultural workers from Kosovo ): Petrit Selimi (to be confirmed), Jakup Ferri (to be confirmed) , Alban Muja, Driton Hajredini, Lulzim Zequiri, Vesa Sahatciu (to be confirmed), Dren Maliqi, Fitore Isufi – Koja (to be confirmed), Sezgin Boynik, Petrit Pula, Dardan Ismali (to be confirmed) , Mehmet Behluli
Do we know something about contemporary (arts and culture in) Kosovo? (working title) is a presentation of Kosovo artistic and cultural scene that will be organized in the form of exhibition, lectures, panel discussions and presentations in Belgrade and Novi Sad. The main idea of this project is to start communication with Kosovo region as there is almost no dialogue in the field of art and culture. There are huge prejudices from both sides caused by political situation during the 90ies, and young generations actually do not know each other, except through information that comes from media. We feel that it is extremely important to establish and improve/develop communication that will enable people to connect, to share experience, to learn about each other, to initiate a dialog, in order to overcome present political discussions.
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