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Mission
Fostering interdisciplinary research on art, science and technology - establishing basis for creative potentials of new technologies - bridging the technological gap between generations - fostering the young people to creatively use new technologies - widening the understanding of educational aspects of game culture phenomenon - expanding the democratic potential of network society
 
Activities

1. Education In the knowledge-based society, education is base of social development. In networked environment, models of education are significantly changing, so there is need to constantly exploring new educational models and its implementation in educational systems. In that sense, computer games appear to be efficient education tool since game systems are responsive, intuitive and have complex learning levels embedded.

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Links
www.selectparks.net
www.kuda.org
www.terranova.blogs.com
www.criticalgames.com/
www.creativetechnology.salford.ac.uk/
www.buzzcut.com
www.metamute.org
www.t0.or.at